Warhammer Underworlds: Blood of the Bull vs. Knives of the Crown
I finally managed to put one of Warhammer Underworld’s Spitewood warbands on the table at my local club. The match was against Knives of the Crown featuring the Pillage and Plunder and Blazing Assault decks. For the dwarfs' first deck I chose Pillage and Plunder and Countdown to Cataclysm. So overall, boring deck combinations that have remained strong since the release of the new edition. But as I pointed out in a previous blog post, variety for warbands that want to delve feature tokens due to their internal mechanics don’t have much choice.
We played two games, which were both pretty lopsided. Both were decided in round two. In the first match everything went very well for the dwarfs, as the elves failed their steamroll (get the “aggro” prophecy → hit attack due to improved accuracy → get prophecy again → continue …). When the Bulls manage to line up their chaos dice and inspire, they are very tanky and very accurate. I took a single point of damage and scoring went as well as it can.
In practice, delving treasure tokens, getting chaos dice, using them on the right fighter, and delving the tokens back and forth for scoring as well as more chaos dice in the next round is a difficult balance. Overall I feel like these lads don’t want to play the hold game, and CtC has one good end phase objective where holding is important. And PnP wants you to have the treasure tokens on the cover side, which clashes with the aforementioned objective as well as the chaos dice mechanic. Might have to think about an alternative.
The Knives snowballed hard in the second game and there was no way of stopping them. They received two significant buffs with the latest Rule Update, making them way more accurate for reduced potential damage output and potentially more tanky. They live and die by the dice, but like any good aggro warband, the odds are in your favor. They lose out on efficiency once bodies drop, but they can be annoyingly tanky with two defense dice and re-rolls. I’m relieved that the Plot of Raging Slayers changed and doesn’t provide re-rolls anymore, as they would be disgusting otherwise.
Their game plan seems very simple: Hope for the inspire prophecy at the start of the game, inspire the flying woman, and then do your A-B-C (always be charging).
Any other deck combo ideas for the Bulls? A lot of people seem to like Deadly Synergy, but they don’t have in-built action efficiency, which I consider quite important for this deck.